![]() Introduced in SS4 is the ability to cause your POW meter to Their weapon will not "break" like in SS2. Like in the prequels, a connected super move will force your opponent to drop their weapon, although The most notable addition to the gameplay is the "CDĬombo," a command combo which can be triggered by pressing the C and D POW gauge and power-ups during gameplay were also omitted from the gameplayĮntirely. Which enabled fighters to quickly shift behind their opponent. Air blocking (which was firstįeatured in SS3) was removed along with the "Dodge" maneuver and it actually plays closer to theĮarlier installments than it does to the prequel. Simply put, Samurai Shodown 4's gameplay isĭeeper & more fun than SS3's. And in case you were wondering, yes, the characters play very differentlyĭepending on which version you select, which means it's more than likely you'llįind a character (or two) who suits your style perfectly! Players can still select between 2 different versions ofĮach character (Slash & Bust), which means that there are not 17 fighting Kazama, several old favorites like Charlotte, Jubei, & Tam Tam make theirĮpic return (redrawn in the new style), offering a moreĭiverse and well rounded cast than the prequel. Tweaks, a new Super Gauge based on the original style from SS1/ SS2,Īnd an all new combo system make it a huge improvement over SS3.Īlong with two newcomers, the ninja brothers known as Kazuki & Sogetsu In addition to some gameplay and character The prequel, though the overall appearance of the game is notably but there are cool sounds and animations, at least.įourth installment to the Samurai Shodown series feels (and looks) very much like Kazuki's cool stance, animations & mannerisms make him stand out in the fighting game universe.Selection screen. but he was still an effective and entertaining character. In the later 2D games, his design could've used a revamp of sorts. While Kazuki's semi-generic ninja garb & anime hair didn't wow me at first, his moveset-design and the way he can be played by skilled players made me a fan of the design. ![]() Kazuki is an interesting contrast to the likes of That exploding-into-fire disappearing ninja shit is badass as hell. and his hot-headed, aggressive personality perfectly compliments his "fire" theme. Kazuki has a ton of unique moves, a very unique fighting style for the series. As one of the a "new school" SamSho characters introduced in SS4, Kazuki (and his bro Sogetsu) seemed to complimentĮverything I love about the series. Kazuki made a solid impact when he debuted in SS4. ![]() but he's part of the SNK camp, so he doesn't count. Come to think of it,įuuma from World Heroes did come first. or whatever other "fire ninja wannabe" you might be able to think of. Shodown 64, Samurai Shodown 64: Warriors Rage,įire ninja Kazuki was around waaay before those hipster "Fire-benders" from Avatar. Eventually, Enja becomes sealed in Kazuki's weapon. His fatherĮnja from SSV is partially a sprite clone of Kazuki and strongly resembles Kazuki's "bust" form from SS64, they are not the same person.Įnja is a demon who took over an unknown ninja of the Kazama clan. Since then, he and Hazuki live a life of running from his clan. Sogetsu, on the other hand, stayed behind to fight Zankuro. There, Kazuki defeated Amakusa and was able to save his Both him and Sogetsu eventually met atĪmakusa's castle. But in doing so, his clanįind and kill the escaped ninja. ![]() He left his clan in order to save his sister. His younger sister Hazuki was kidnapped by Amakusa, Of the Kazama ninja clan and the brother of Sogetsu and Hazuki.
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